Tom Dailey
MULTI-MEDIA SCULPTOR



Tom Dailey is a sculptor and installation artist who loves texture and material. Born and raised in rural Vermont surrounded by chickens, goats, and town-wide yard sales, Tom finds that the materials he uses echo his upbringing. He loves to play with materials such as fur, feathers, corn, and paint to build forms that aren’t quite as they seem.
Dailey is currently studying at the Maine College of Art & Design, expecting to graduate in May 2026 with a BFA in Sculpture. He has shown work in galleries across Portland, Maine, as well as presented his speculative biodesign project Eat Dirt with creative partner Cam Fox at the Parsons New School for Design in NYC. Tom is a lover of word games, berry picking, and pointing out plants that he remembers eating as a child.





CONTACT

tomdaileyart@gmail.com
@tomdai1ey










MAIN  PAINTING



CV

Education

2022-2026


Maine College of Art & Design, Portland, Maine, BFA in Sculpture

Solo Exhibitions 

2024 May



Untitled Solo Exhibition, Portland New Church, Portland, Maine


Selected Two Person & Group Exhibitions

2026 May


2025 Oct. - Nov.


2025 May - Oct.


2025 June



2025 April - May 

2025 March - April   

2025 February


2024 Oct. - Nov.

2024 Oct. - Nov


2024 July - Sep.


2024 June - July

2024 March - April   

2024 February


2023 September         




Thesis Exhibition, MECA&D, Portland, ME (forthcoming)

BFA Exhibition, MECA&D, Portand, ME

Window Display, The Art Mart, Portland, ME

BDC 10: Biodesigning the Global Village, Parsons School of Design, NYC, NY

Cabinet of Curiosities, MECA&D, Portland, ME

Merit Scholarship Competition, MECA&D, Portland, ME

Sculpture Party and Exhibition, MECA&D, Portland, ME

Co-Lab, 49 Oak, Portland, ME

BFA Exhibition, MECA&D, Portland, ME

UPLIFTED, Portland Media Center, Portland, ME

Play, 82 Parris, Portland, ME

Merit Scholarship Competition, MECA&D, Portland, ME

Sculpture Party and Exhibition, MECA&D, Portland, ME

TEST SITE (with Pen Bean and Darwin Jimenez), Fort Gorges, Casco Bay, Portland, ME


Publications

2025


Portland Drawing Survey, Portland, ME


Internships

2025


Bianca Beck Studio, Artist Assistant, Portland, ME


Awards

2022-2026


2022-2026


2025 


2025


2025


Dean’s List, Maine College of Art & Design, Portland, ME

MECA&D Tuition Exchange Scholarship

Finalist Team, Biodesign Challenge Summit

Honorable Mention in Merit Show, MECA&D, Portland, ME

Yale Norfolk Nomination,  MECA&D Sculpture, Portland, ME


Conferences / Symposiums

2025



Biodesign Challenge Summit, Parsons School of Design, NYC, NY             



Press

2025 Oct.

2024 May


Featured Artist, The Art Mart, Portland, ME

WMPG, Artist Interview for Solo Show, Portland, ME 



Selected Employment

2024, 2025






2025 May-August






2023-present
                  

Construction Assistant for Joshua Reiman, Portland, ME

Home foundation demolition, crawlspace wire organization and plastic laying

MECA&D Pre-College RA, Portland ME

Responsible for events and curfews of teenagers attending art program

The Art Mart, Portland, ME

Sales associate responsible for assisting customers with art supply-related questions


Skills
  • Welding (MIG, gas, arc)
  • Plasma cutting
  • Casting and mold making (plaster, silicone)
  • Woodworking (band saw, table saw, miter saw, hand tools)
  • Painting (oil, acrylic, watercolor, gouache, canvas prep, color mixing)
  • Textiles (weaving, felting, hand and machine sewing, draping)
  • Film and video (Adobe Premiere, Photoshop, DaVinci Resolve, gimbal operation)


Work in Collection of

Esduardo Mariscol – Portland, ME


Last Updated 24.10.31
SELECTED WORK



1. Garage Rooster (gumball eyes chewed by the dark)

2024, installation (hay, heat lamps, steel, plaster, toilet paper, latex, feathers, acrylic paint, pumic gel, air dry clay, gumballs)






2. Exit

2025, Installation (cement, steel rod, wood, wax, acrylic paint, plaster, spray foam)





3. Sandtrap
2025, Installation (sand, projection, golf ball, golf club, air dry clay, acrylic paint, spring, wood, tarp)





Sick for Home (she stood in tears amid the alien corn)

2025, mixed-media sculpture (shucked corn cobs, shellac, corn husk pulp, paper pulp, rusted agricultural chains, steel, string, wax, acryilic paint, corn silk) 



5. Bubblegum

2024, mixed-media sculpture (plexi glass, glue, borax, acrylic paint, alchohal ink, picture hanging wire, paper, spray foam)





6. The Cowardly Lion (whole body)

2025, mixed-media sculpture (ply-wood, plaster, faux-fur, gem-stones, rope, clothesline, acrylic paint)





7. Plumage
2024, installation (glitter, mini-fans, chicken wire, burlap, plaster, latex, air dry clay, acrylic paint, feathers)





8. Dolled Up

2025, mixed-media sculpture (wood, found objects, faux-fur, bells, wire, porcelain, air-dry clay, rock, acrylic pint, wallpaper) 


ARTIST STATEMENT

I am interested in the materials that stick to my fingers, that even hours after leaving the studio cling to my clothes and hands. A year after my installation, Garage Rooster, which involved hay, heat lamps, and a humanoid rooster figure, I still see small red feathers float from dusty corners. Bright pink slime made to imitate bubblegum still renders the zipper of my favorite jacket useless. And right now— my freezer is completely filled to the brim with corn that I shucked for my current project. It’s too sweet, it's too sticky: it's everywhere. 

I pull from the mundane and add surreal twists: what begins as a piece of cheese transforms into a lure down a long hallway. I think of it as a disorientation of the familiar. I force things together, disrupting patterns of association and assumption; like filling a white room with sand to emulate a golf course sandtrap. Sculpture allows me to explore when things contradict themselves. Within the creatures and forms I create, I play in the gradations between alive and not-alive, of simulated and real. Installation plays a key role in how I express my conceptual interests: when an element of a work begins to impact the body beyond sight. If you can smell or feel it, then it becomes real. I question how close I can pull the viewer into an illusion.


© TOM DAILEY ART